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Haptic and Audio Interaction Design Third International Workshop HAID 2008 Jyvaskyla Finland September 15 16 2008 Proceedings 1st Edition by Antti Pirhonen, ‎Stephen Brewster ISBN 3540878823 9783540878827

  • SKU: BELL-2039640
Haptic and Audio Interaction Design Third International Workshop HAID 2008 Jyvaskyla Finland September 15 16 2008 Proceedings 1st Edition by Antti Pirhonen, ‎Stephen Brewster ISBN 3540878823 9783540878827
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Haptic and Audio Interaction Design Third International Workshop HAID 2008 Jyvaskyla Finland September 15 16 2008 Proceedings 1st Edition by Antti Pirhonen, ‎Stephen Brewster ISBN 3540878823 9783540878827 instant download after payment.

Publisher: Springer-Verlag Berlin Heidelberg
File Extension: PDF
File size: 6 MB
Pages: 131
Author: Martin Pielot, Niels Henze, Wilko Heuten, Susanne Boll (auth.), Antti Pirhonen, Stephen Brewster (eds.)
ISBN: 9783540878827, 3540878823
Language: English
Year: 2008
Edition: 1

Product desciption

Haptic and Audio Interaction Design Third International Workshop HAID 2008 Jyvaskyla Finland September 15 16 2008 Proceedings 1st Edition by Antti Pirhonen, ‎Stephen Brewster ISBN 3540878823 9783540878827 by Martin Pielot, Niels Henze, Wilko Heuten, Susanne Boll (auth.), Antti Pirhonen, Stephen Brewster (eds.) 9783540878827, 3540878823 instant download after payment.

Haptic and Audio Interaction Design Third International Workshop HAID 2008 Jyvaskyla Finland September 15 16 2008 Proceedings 1st Edition by Antti Pirhonen, ‎Stephen Brewster - Ebook PDF Instant Download/Delivery: 3540878823, 9783540878827
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ISBN 10: 3540878823 
ISBN 13: 9783540878827
Author: Antti Pirhonen, ‎Stephen Brewster

Bringing Them Under the Same Roof The Haptic and Audio Interaction Design workshop series is now in its third year. These workshops have already demonstrated a clear need for a venue in which - searchers and practitioners in these areas gather together under the same roof. Three years have also shown clear developments in the approaches taken – with the benefits of combining haptics and audio shown practically and conceptually in this year’s - pers. In other words, it seems that when there is interaction between audio and haptic researchers, they really learn from each other and multimodal approaches emerge. There are many good reasons for using haptics and audio together. There are the practical needs in application development. Mobile devices are an obvious example – while the device is small in size and is used on the move, interaction cannot rely solely on visual display. On the other hand, the development of applications for visually impaired people makes it necessary to learn how to design non-visual user-interfaces for different situations.

Haptic and Audio Interaction Design Third International Workshop HAID 2008 Jyvaskyla Finland September 15 16 2008 Proceedings 1st Table of contents:

  1. Introduction
  2. Related Work
  3. Direction Presentation with a Tactile Belt
  4. Evaluation
  5. Accuracy of Direction Perception
  6. Waypoint Navigation in Virtual Environments
  7. Self Reports and Observations
  8. Discussion
  9. Conclusion and Future Work
  10. References
  11. Supporting Collaboration between Visually Impaired and Sighted Children in a Multimodal Learning Env
  12. Introduction
  13. Systems and Applications Tested
  14. Apparatus
  15. The Space Application
  16. The Solar System
  17. Evaluation Settings and Procedures
  18. The First Study
  19. Participants
  20. Tasks
  21. Results
  22. Lessons Learned
  23. The Second Study
  24. Participants
  25. Tasks
  26. Results
  27. Discussion and Conclusions
  28. References
  29. Perceptually Informed Roles for Haptic Feedback in Expressive Music Controllers
  30. Introduction
  31. Haptics as a Possible Design Approach
  32. Related Work
  33. Proposed Methodology
  34. Proposition
  35. Paradigm and Platform
  36. Stages
  37. Conclusions
  38. References
  39. Real-Time Gesture Recognition, Evaluation and Feed- Forward Correction of a Multimodal Tai-Chi Platf
  40. Introduction
  41. System Implementation
  42. Data Acquisition
  43. Real-Time Gesture Recognition Process
  44. Real-Time Descriptor Process
  45. Virtual Reality Platform
  46. Vibrotactile Feedback System
  47. Audio Feedback System
  48. Experimental Results
  49. Conclusions
  50. Future Work
  51. References
  52. A System for Multimodal Exploration of Social Spaces
  53. Motivation
  54. System Design
  55. The Agent Network
  56. Agent Functions and the Recommender System
  57. Developed Prototype
  58. Multimodal Interface and Interaction
  59. Haptic Force Modeling
  60. Pilot Study
  61. Concluding Remarks
  62. References
  63. Towards Haptic Performance Analysis Using K-Metrics
  64. Introduction
  65. Experimental Design
  66. K-Metrics
  67. Assessing Predictive Performance
  68. Results
  69. Conclusion
  70. References
  71. Multimodal Interaction: Real Context Studies on Mobile Digital Artefacts
  72. Introduction and Background
  73. Mobile Multimodal Artefact Framework
  74. Artefact Manipulation
  75. Case Study
  76. Conclusions and Future Work
  77. References
  78. An Audio-Haptic Aesthetic Framework Influenced by Visual Theory
  79. Introduction
  80. Background and Motivation
  81. Audio-Haptic Media Design Process
  82. Designing a Visual-Vibrotactile Framework
  83. An Audio-Haptic Composition Example
  84. Discussion
  85. Aesthetic Perception Map Feedback
  86. Audio-Haptic Modality Transfer Discussion
  87. Conclusion
  88. References
  89. In Search for an Integrated Design Basis for Audio and Haptics
  90. Introduction
  91. Modal Interconnections in Perception
  92. Conceptualisation of Multimodality
  93. Embodied Meaning
  94. Embodied Multimodality and Mental Images
  95. Designing Action-Relevant UI-Elements by Utilising Mental Imagery
  96. Concluding Statements
  97. References
  98. emph tacTiles for Ambient Intelligence and Interactive Sonification
  99. Introduction
  100. TacTiles
  101. tacTiles Sensor Mat Design
  102. tacTiles Electronics Board
  103. Interaction Tests and tacTile Monitoring
  104. Interactive Sonification
  105. Data Mining on tacTile Input Patterns
  106. tacTile Applications
  107. Sonification for Real-Time Monitoring of Working Styles
  108. Rapid Scanning of Working Styles
  109. Emo-Feedback: Stay Tuned with EmoChair
  110. Sonification-Based Cooperative Balancing
  111. Discussion and Conclusion
  112. References
  113. An Audio-Haptic Interface Concept Based on Depth Information
  114. Introduction
  115. The Use of Distance Information
  116. Auditory Distance Perception
  117. Related Work
  118. Scope of the Paper
  119. The Haptic User Interface
  120. Modeling of the Audio Space
  121. The Acoustic Environment
  122. Acoustical Properties of the Membrane
  123. Applications
  124. Conclusion and Future Work
  125. References
  126. Crossmodal Rhythm Perception
  127. Introduction
  128. The Experiment
  129. Experimental Tasks
  130. Subjects
  131. Stimuli
  132. Design
  133. Procedure
  134. Data Analysis
  135. Results
  136. The Effect of Modality Conditions
  137. Subjective Ratings
  138. Discussion and Summary
  139. References
  140. The Effect of Auditory Cues on the Audiotactile Roughness Perception: Modulation Frequency and Sound
  141. Introduction
  142. Multimodal Roughness Perception
  143. The Objectives of the Present Study
  144. Experiments
  145. Auditotactile Roughness Perception and Relative Contributions of the Auditory and Tactile Systems
  146. Influence of Modulation Frequency on Roughness Perception
  147. General Discussion and Conclusions
  148. References
  149. Author Index

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Tags: Antti Pirhonen, ‎Stephen Brewster, Haptic, Audio

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