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Havens of the Damned Vampire The Masquerade 1st Edition by Jess Heinig, John Chambers, Lucien Soulban, David Martin ISBN 1588462250 9781588462251

  • SKU: BELL-2160910
Havens of the Damned Vampire The Masquerade 1st Edition by Jess Heinig, John Chambers, Lucien Soulban, David Martin ISBN 1588462250 9781588462251
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Havens of the Damned Vampire The Masquerade 1st Edition by Jess Heinig, John Chambers, Lucien Soulban, David Martin ISBN 1588462250 9781588462251 instant download after payment.

Publisher: White Wolf Publishing
File Extension: PDF
File size: 28.97 MB
Pages: 98
Author: John Chambers
ISBN: 9781588462251, 1588462250
Language: English
Year: 2002

Product desciption

Havens of the Damned Vampire The Masquerade 1st Edition by Jess Heinig, John Chambers, Lucien Soulban, David Martin ISBN 1588462250 9781588462251 by John Chambers 9781588462251, 1588462250 instant download after payment.

Havens of the Damned Vampire The Masquerade 1st Edition by Jess Heinig, John Chambers, Lucien Soulban, David Martin - Ebook PDF Instant Download/Delivery: 1588462250, 9781588462251
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Product details:

ISBN 10: 1588462250 
ISBN 13: 9781588462251
Author: Jess Heinig, John Chambers, Lucien Soulban, David Martin

Where the undead stay: Almost every Kindred has a haven, and those who don't are a sorry lot indeed. From a prince's sprawling estate to the steam-tunnel of a Nosferatu, a haven says much about its owner. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice on how to incorporate them into a story. Havens of the Damned includes: a folio of intersting havens that characterize the Cainites who dwell within; tips for Storytellers and players on how to use their characters' havens in stories; and the new Background Haven, which helps quantify this unique and indispensable resource.

Havens of the Damned Vampire The Masquerade 1st Table of contents:

Part 1: The Nature of the Haven – A Kindred Imperative

  • Chapter 1: The Philosophy of Refuge
    • Survival vs. Comfort: What Does a Haven Provide?
    • The Psychological Imperative: Security, Privacy, Identity
    • The Political Statement: Haven as Territory and Power Base
    • The Masquerade's Veil: Blending In and Staying Hidden
    • Haven as a Reflection of the Kindred Soul
  • Chapter 2: Types of Havens
    • The Personal Lair: Private Retreats and Solitary Sanctuaries
    • The Communal Roost: Coterie Safehouses and Pack Houses
    • The Sect Safehouse: Camarilla Chantry, Anarch Commune, Sabbat Lair
    • The Transient Haven: Mobile Sanctuaries (Vehicles, Boats, Nomadic)
    • The Occult Stronghold: Sanctums of Mysticism and Ancient Lore
    • The Modern Fortress: Tech-Enhanced and Heavily Fortified Locations
    • The Hidden Enclave: Underground, Forgotten, or Secret Spaces
    • The Symbolic Haven: Public-facing locations with hidden depths

Part 2: Establishing and Maintaining Your Sanctuary

  • Chapter 3: Haven Acquisition and Establishment
    • Finding the Perfect Spot: Location, Location, Location
    • Acquisition Methods: Purchase, Usurpation, Seizure, Inheritance, Gifts
    • Initial Renovation and Concealment: Making it Unlife-Ready
    • Legal and Bureaucratic Maneuvers: The Paper Trail (or Lack Thereof)
    • The First Night: Blessing or Bane?
  • Chapter 4: The Nuts and Bolts of Security
    • Physical Security: Locks, Alarms, Structural Integrity
    • Technological Security: Surveillance, Networks, Digital Fortification
    • Supernatural Security: Wards, Rituals, Blood Bounds, Ghoul Guardians
    • Personal Security: Booby Traps, Panic Rooms, Escape Routes
    • Dealing with Neighbors: Mortals, Other Supernatural Creatures, Unseen Threats
  • Chapter 5: Resources and Sustainment
    • Blood Sources: Secure and Sustainable Feeding Grounds
    • Storage and Supplies: Food, Cash, Weapons, Occult Materials
    • Communication Hubs: Phones, Internet, Secure Channels
    • Transportation: Garages, Docks, Secret Tunnels
    • The Cost of Unlife: Funding Your Haven's Upkeep

Part 3: Haven Archetypes – Detailed Examples and Story Seeds

  • Chapter 6: The Urban Mausoleum (Camarilla/Independent Focus)
    • Description: An old, forgotten crypt beneath a bustling city
    • Pros and Cons, Potential Occupants, Security Challenges
    • Story Hooks: Ancient Secrets, Contested Territory, Ritual Sites
  • Chapter 7: The Anarch Black House (Anarch Focus)
    • Description: A converted warehouse or abandoned factory
    • Pros and Cons, Communal Living, Network Hub
    • Story Hooks: Raids, Internal Strife, Recruitment Ground, Local Resistance
  • Chapter 8: The Sabbat Folly (Sabbat Focus)
    • Description: A dilapidated mansion in the wilderness or a hidden bunker
    • Pros and Cons, Pack Dynamics, Sacrificial Rites
    • Story Hooks: Infiltration, Raging Wars, Recruitment, Dark Rituals
  • Chapter 9: The Gangrel Nomad Camp (Independent/Nomadic Focus)
    • Description: A series of mobile homes, a re-purposed train, or a hidden boat
    • Pros and Cons, Mobility as Security, Resource Scavenging
    • Story Hooks: Tracking Kindred, Hunter Pursuits, Wilderness Horrors
  • Chapter 10: The Malkavian Dream Palace (Individual/Unusual Focus)
    • Description: A labyrinthine house filled with illusions, a forgotten asylum
    • Pros and Cons, Mental Security, Disorienting for Outsiders
    • Story Hooks: Madness Manifest, Hidden Truths, Psychological Warfare
  • Chapter 11: The Tzimisce Flesh-Crafted Citadel (Elder/Specialized Focus)
    • Description: A manor reshaped by Vicissitude, a living fortress
    • Pros and Cons, Organic Security, Terrifying Presence
    • Story Hooks: Eldritch Horrors, Infiltration of a Living Space, Dark Secrets

Part 4: Threats to the Sanctuary

  • Chapter 12: Mortal Threats
    • Curious Neighbors and Nosy Authorities (Police, Firefighters)
    • Hunter Organizations: Society of Leopold, Second Inquisition, Local Cells
    • Real Estate Development and Urban Renewal
    • Natural Disasters: Fires, Floods, Earthquakes
  • Chapter 13: Kindred Threats
    • Rival Coteries and Domain Disputes
    • Sectal Incursions (Sabbat Raids, Camarilla Purges)
    • Blood Hunts and Retribution
    • Diablerists and Betrayers
    • The Prince's Eye and Primogen Interference
  • Chapter 14: Supernatural Threats
    • Lupine Incursions and Wild Encounters
    • Wraiths and Restless Spirits: Hauntings and Poltergeists
    • Mages and Technocrats: Unpredictable and Potentially Catastrophic
    • Fae and Changelings: Mischief, Glamour, and Entanglement
    • Other Horrors of the World of Darkness

Part 5: Storytelling with Havens

  • Chapter 15: Haven as Character and Plot Device
    • Haven as a Source of Conflict: Sieges, Infiltrations, Evictions
    • Haven as a Source of Safety: Recovery, Planning, Relaxation (Briefly!)
    • Haven as a Reflection of the Character's Journey
    • Introducing Haven Stakes into Your Chronicle
  • Chapter 16: Building Havens with Your Players
    • Collaborative Haven Creation: Empowering Player Agency
    • Running Haven-Centric Sessions: Design, Defense, Resource Management
    • Integrating Haven Upgrades and Degradations into the Story
    • Haven Flaws and Vulnerabilities: The Seeds of Future Conflict
  • Chapter 17: Mastering the Scale of Conflict
    • Micro-Conflicts: Intrusion by a Ghoul, Neighbor Complaints
    • Mid-Scale Conflicts: Rival Coterie Infiltration, Hunter Surveillance
    • Macro-Conflicts: Full-Scale Assault, Natural Disaster Impact, Sect War
    • The Stakes of Haven Loss: Exile, Final Death, Humiliation

Conclusion: The Constant Vigil of the Damned

  • Recap: Why a Haven is Never Truly Safe, Only Safer
  • The Art of Survival in a Hostile World
  • Your Chronicle's Haven: A Legacy, a Tomb, or Both?

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Tags: Jess Heinig, John Chambers, Lucien Soulban, David Martin, Havens, Damned

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