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How to Paint Citadel Miniatures 1st Edition by Games Workshop ISBN 1841548715 9781841548715

  • SKU: BELL-2184740
How to Paint Citadel Miniatures 1st Edition by Games Workshop ISBN 1841548715 9781841548715
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How to Paint Citadel Miniatures 1st Edition by Games Workshop ISBN 1841548715 9781841548715 instant download after payment.

Publisher: Games Workshop
File Extension: PDF
File size: 31.38 MB
Pages: 100
Author: Rick Priestley, David Cross
ISBN: 9781841543666, 1841543667
Language: English
Year: 2003

Product desciption

How to Paint Citadel Miniatures 1st Edition by Games Workshop ISBN 1841548715 9781841548715 by Rick Priestley, David Cross 9781841543666, 1841543667 instant download after payment.

How to Paint Citadel Miniatures 1st Edition by Games Workshop - Ebook PDF Instant Download/Delivery: 1841548715, 9781841548715
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Product details:

ISBN 10: 1841548715 
ISBN 13: 9781841548715
Author:  Games Workshop

This 96-page book is an indispensable guide to painting Citadel miniatures, covering a whole range of techniques, from preparing and undercoating your miniatures, to 'Eavy Metal-standard highlighting. This book is lavishly illustrated with a series of in-depth, stage-by-stage guides and is written by Rick Priestley.

How to Paint Citadel Miniatures 1st Table of contents:

Chapter 1: Getting Started - Preparation and Priming

  • A. Assembling Your Miniatures
    • Cleaning components (mold lines, flash).
    • Gluing techniques (plastic glue, superglue).
    • Sub-assemblies for easier painting.
  • B. Priming Your Miniatures
    • Why prime? (Adhesion, uniform base).
    • Choosing primer colors (black, white, grey, colored).
    • Spray priming techniques.
    • Brush-on priming.

Chapter 2: The Core Techniques - Citadel Paint System Explained

  • A. Basecoating
    • Applying a solid, even first layer of color.
    • Thinning paints.
    • Coverage and multiple coats.
  • B. Shading (Using Shades/Washes)
    • Applying shades for depth and definition.
    • Controlling flow and pooling.
    • Recess shading vs. all-over wash.
  • C. Layering
    • Building up lighter colors in successive layers.
    • Creating smooth transitions.
    • Edge highlighting.
  • D. Drybrushing
    • A quick method for highlighting raised areas and textures.
    • Using a dedicated drybrush.
  • E. Glazing and Blending (Introduction)
    • Adding subtle color shifts.
    • Smoothing transitions.

Chapter 3: Painting Common Features

  • A. Skin Tones (Human and Alien)
    • Basic light and dark skin recipes.
    • Adding blush, scars, stubble.
  • B. Metals (Non-Metallic Metal vs. True Metallic Metal)
    • Basic TMM techniques (Leadbelcher, Nuln Oil, Runefang Steel).
    • Introduction to NMM concepts.
  • C. Cloth and Fabric
    • Painting folds and wrinkles.
    • Texturing fabrics (wool, silk).
  • D. Leathers and Straps
  • E. Bone and Horn
  • F. Gems and Lenses
  • G. Power Weapons and Energy Effects
  • H. Bases and Scenery
    • Simple basing techniques (texture paint, drybrush, static grass).
    • More advanced basing ideas.

Chapter 4: Advanced Techniques and Special Effects

  • A. Freehand Painting
    • Transferring designs, basic patterns, insignias.
  • B. Weathering and Damage
    • Chipping, rust, grime, battle damage.
    • Using pigments, technical paints.
  • C. Object Source Lighting (OSL)
  • D. Painting Effects:
    • Blood effects
    • Slime and goo
    • Fire and smoke
  • E. Display Basing
    • Building elaborate dioramas.
    • Integrating miniatures with terrain.

Chapter 5: Protecting Your Work

  • A. Varnishing (Matte, Satin, Gloss)
    • Applying varnish for protection.
    • Brush-on vs. spray varnishes.

Chapter 6: Taking Your Painting Further

  • A. Photography of Miniatures
  • B. Entering Painting Competitions
  • C. Continuing Your Journey
  • D. Glossary of Painting Terms

Gallery of Miniatures / Inspiration

  • (Numerous high-quality photographs of painted Citadel miniatures, showcasing different techniques and levels of skill.)

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Tags: Games Workshop, Citadel, Miniatures

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