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Innovators Marketplace Using Games To Activate And Train Innovators 1st Edition Yukio Ohsawa

  • SKU: BELL-4269180
Innovators Marketplace Using Games To Activate And Train Innovators 1st Edition Yukio Ohsawa
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Innovators Marketplace Using Games To Activate And Train Innovators 1st Edition Yukio Ohsawa instant download after payment.

Publisher: Springer-Verlag Berlin Heidelberg
File Extension: PDF
File size: 5.67 MB
Pages: 196
Author: Yukio Ohsawa, Yoko Nishihara (auth.)
ISBN: 9783642254796, 9783642254802, 3642254799, 3642254802
Language: English
Year: 2012
Edition: 1

Product desciption

Innovators Marketplace Using Games To Activate And Train Innovators 1st Edition Yukio Ohsawa by Yukio Ohsawa, Yoko Nishihara (auth.) 9783642254796, 9783642254802, 3642254799, 3642254802 instant download after payment.

This book presents a powerful method for innovation that reinforces combinatorial and analogical thoughts, with interdisciplinary communications among stakeholders in the market. In this method called Innovators' Marketplace, two games - Innovators' Market Game and Analogy Game - accelerate the spiral of innovation with visualizing data on the connectivity of pieces of existing knowledge. Some players invent ideas by connecting and combining pre-existing knowledge, while others evaluate the ideas to decide whether or not to buy. In a joyful atmosphere created by the games, players look beyond resistance to criticism, as experiments real cases show. They will start thinking and talking about the best segment of the majority, latent requirements in the future market, and scenarios for satisfying those requirements. This process embodies the principle that an interdisciplinary combination of business actors and resources, possibly with the appearance of new actors, triggers innovation.

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