logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Interactive Multimedia Learning Using Social Media For Peer Education In Singleplayer Educational Games 1st Edition Johannes Konert Auth

  • SKU: BELL-4932486
Interactive Multimedia Learning Using Social Media For Peer Education In Singleplayer Educational Games 1st Edition Johannes Konert Auth
$ 31.00 $ 45.00 (-31%)

4.3

48 reviews

Interactive Multimedia Learning Using Social Media For Peer Education In Singleplayer Educational Games 1st Edition Johannes Konert Auth instant download after payment.

Publisher: Springer International Publishing
File Extension: PDF
File size: 9.35 MB
Pages: 220
Author: Johannes Konert (auth.)
ISBN: 9783319102559, 9783319102566, 3319102559, 3319102567
Language: English
Year: 2015
Edition: 1

Product desciption

Interactive Multimedia Learning Using Social Media For Peer Education In Singleplayer Educational Games 1st Edition Johannes Konert Auth by Johannes Konert (auth.) 9783319102559, 9783319102566, 3319102559, 3319102567 instant download after payment.

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

Related Products