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Interactive Storytelling For Video Games A Playercentered Approach To Creating Memorable Characters And Stories 1st Edition Josiah Lebowitz

  • SKU: BELL-2236298
Interactive Storytelling For Video Games A Playercentered Approach To Creating Memorable Characters And Stories 1st Edition Josiah Lebowitz
$ 31.00 $ 45.00 (-31%)

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Interactive Storytelling For Video Games A Playercentered Approach To Creating Memorable Characters And Stories 1st Edition Josiah Lebowitz instant download after payment.

Publisher: Focal Press
File Extension: PDF
File size: 4.13 MB
Pages: 332
Author: Josiah Lebowitz, Chris Klug
ISBN: 0240817176
Language: English
Year: 2011
Edition: 1

Product desciption

Interactive Storytelling For Video Games A Playercentered Approach To Creating Memorable Characters And Stories 1st Edition Josiah Lebowitz by Josiah Lebowitz, Chris Klug 0240817176 instant download after payment.

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll: * Explore popular styles and genres of games (RPGs, Online Games, First Person Shooters, and more) * Learn to create effective, original concepts and story lines with key components in mind: structure, process, characters, player desire, and outcome * Learn about what players want, what they expect, and how to create truly compelling player-driven experiences * Get access to an associated website with additional data on storytelling preferences in games, valuable PowerPoint lectures for professors for each chapter of the book, and links to movies, websites, game writer discussion boards, and more

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