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Introduction To Game Design Programming In Gamemaker Studio 2 Ben Tyers

  • SKU: BELL-12033760
Introduction To Game Design Programming In Gamemaker Studio 2 Ben Tyers
$ 31.00 $ 45.00 (-31%)

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Introduction To Game Design Programming In Gamemaker Studio 2 Ben Tyers instant download after payment.

Publisher: Independently published
File Extension: EPUB
File size: 3.71 MB
Pages: 418
Author: Ben Tyers
ISBN: 9781795199537, 1795199539
Language: English
Year: 2019

Product desciption

Introduction To Game Design Programming In Gamemaker Studio 2 Ben Tyers by Ben Tyers 9781795199537, 1795199539 instant download after payment.

This mammoth 350 page book covers all the bases you need to start making your own games with GameMaker Studio 2. You don't need any prior experience of design or coding to learn how to make a computer games. This book guides you through all the steps. After finishing this book you will have the skills to start making your own games. It covers the following: Starting With An Idea This section covers what you need to do with your initial ideas and how to take them forward. Initial Planning & Preparation Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact. Game Design Considerations Possible design issues, and how to tweak your ideas. Software & Financing Software and resources cost money, this chapter covers some of the options available when funding your game. Game Assets Where to get assets, depending on your game budget. Refining Resources Setting up and editing resources so they are ready for your game. Beta Testing & Debugging Testing the game, fixing bugs, and implementing feedback. Programming Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go. Game Refinement Polishing off the game and making it ready for publication. Final Testing Final checks before publishing. Publishing & Game Promotion How to promote your game and get it played. Summary Best of luck with your own projects! +An appendix that introduces you to commonly used GML. A great investment for any budding game developer. Also suitable for use in class.

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