logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Introduction To Game Physics With Box2d 1st Edition Ian Parberry

  • SKU: BELL-4336420
Introduction To Game Physics With Box2d 1st Edition Ian Parberry
$ 31.00 $ 45.00 (-31%)

0.0

0 reviews

Introduction To Game Physics With Box2d 1st Edition Ian Parberry instant download after payment.

Publisher: CRC Press
File Extension: PDF
File size: 4.35 MB
Pages: 275
Author: Ian Parberry
ISBN: 9781466565760, 9781466565777, 1466565764, 1466565772
Language: English
Year: 2013
Edition: 1

Product desciption

Introduction To Game Physics With Box2d 1st Edition Ian Parberry by Ian Parberry 9781466565760, 9781466565777, 1466565764, 1466565772 instant download after payment.

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.
Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.
This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Related Products