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ISBN 10: 0761530894
ISBN 13: 978-0761530893
Author: Ernest Pazera
Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer!
Introduction
Part I: The Basics
Chapter 1: Introduction to WIN32 Programming
Chapter 2: The World of GDI and Windows Graphics
Chapter 3: Fonts, Bitmaps, and Regions
Chapter 4: DirectX at a Glance
Chapter 5: Using DirectDraw
Chapter 6: Surfaces
Chapter 7: IDirectDrawClipper Objects and Windowed DirectDraw
Chapter 8: DirectSound
Chapter 9: Game Design Theory
Part II: Isometric Fundamentals
Chapter 10: Tile-Based Fundamentals
Chapter 11: Isometric/Hexagonal Tile Overview
Chapter 12: Slide Isometric Tilemaps
Chapter 13: Staggered Tilemaps
Chapter 14: Diamond Maps
Chapter 15: The IsoHexCore
Part III: Isometric Methodology
Chapter 16: Layered Maps and Optimized Rendering
Chapter 17: Further Rendering Optimizations
Chapter 18: Object Placement and Movement
Chapter 19: Object Selection
Chapter 20: Isometric Art
Chapter 21: Fringes and Interconnecting Structures
Part IV: Advanced Topics
Chapter 22: World Generation
Chapter 23: Pathfinding and AI
Chapter 24: Introduction to Direct3D
Chapter 25: The Much-Anticipated ISO3D
Chapter 26: The Road Ahead
Part V: Appendices
Appendix A: Loading Sample Projects Into the IDE
Appendix B: Hexagonal Tile-Based Games
Appendix C: IsoHex Resources
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Tags: Ernest Pazera, Isometric, Game Programming, DirectX 7