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Java Design Patterns A Handson Experience With Realworld Examples Second Edition Vaskaran Sarcar

  • SKU: BELL-22006306
Java Design Patterns A Handson Experience With Realworld Examples Second Edition Vaskaran Sarcar
$ 31.00 $ 45.00 (-31%)

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Java Design Patterns A Handson Experience With Realworld Examples Second Edition Vaskaran Sarcar instant download after payment.

Publisher: Apress
File Extension: PDF
File size: 17.11 MB
Author: Vaskaran Sarcar
ISBN: 9781484240779, 9781484240786, 1484240774, 1484240782
Language: English
Year: 2019
Edition: Second edition

Product desciption

Java Design Patterns A Handson Experience With Realworld Examples Second Edition Vaskaran Sarcar by Vaskaran Sarcar 9781484240779, 9781484240786, 1484240774, 1484240782 instant download after payment.

Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output.
This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects.
A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of Java and Eclipse.
What You'll Learn
• Work with each of the design patterns
• Implement design patterns in real-world applications
• Choose from alternative design patterns by comparing their pros and cons
•  the Eclipse IDE to write code and generate output
• Read the in-depth Q&A session in each chapter with pros and cons for each design pattern
Who This Book Is For
Software developers, architects, and programmersexample, and a complete implementation including output.
This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects.
A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of Java and Eclipse.


What You'll Learn
Work with each of the design patterns
Implement design patterns in real-world applications
Choose from alternative design patterns by comparing their pros and cons
Use the Eclipse IDE to write code and generate output
Read the in-depth Q&A session in each chapter with pros and cons for each design pattern
Who This Book Is For
Software developers, architects, and programmers

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