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Leaving Mundania Inside The Transformative World Of Live Action Roleplaying Games Lizzie Stark

  • SKU: BELL-8239488
Leaving Mundania Inside The Transformative World Of Live Action Roleplaying Games Lizzie Stark
$ 31.00 $ 45.00 (-31%)

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Leaving Mundania Inside The Transformative World Of Live Action Roleplaying Games Lizzie Stark instant download after payment.

Publisher: Chicago Review Press
File Extension: EPUB
File size: 1.13 MB
Pages: 272
Author: Lizzie Stark
ISBN: 9781569766057, 1569766053
Language: English
Year: 2012

Product desciption

Leaving Mundania Inside The Transformative World Of Live Action Roleplaying Games Lizzie Stark by Lizzie Stark 9781569766057, 1569766053 instant download after payment.

The quest to slay LARP ignorance is at an end

Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, & good old-fashioned pretend—LARP games are thriving & this book explores its multifaceted culture & related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed & is shown to have arisen from the pageantry of Tudor England & is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents’ beach house, & endures an existential awakening in the high-art LARP scene of Scandinavia.

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"Lizzie Stark isn't afraid to walk the goblin walk, talk the in-character talk, wear the make-up, & wield the boffer sword. With verve, wit & candor, Leaving Mundania provides an important contribution to the history of role-playing & gaming, & proves the cultural significance of this flourishing game/performance/medium." — Ethan Gilsdorf, author of Fantasy Freaks & Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, & Other Dwellers of Imaginary Realms

"Lizzie Stark valiantly throws herself into the sword-swinging world of live-action role-playing games in Leaving Mundania." — Vanity Fair

“A fascinating trip through the looking glass & into the subculture of larp. Stark gives us both the magic & the humanity of live-action make-believe. And as a social historian, she incisively points to a pop-culture trend on its way from the fringe toward the mainstream.” — Samuel Freedman, author of The Inheritance & Letters to a Young Journalist 

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