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Level Up The Guide To Great Video Game Design Scott Rogers Scott Rogers

  • SKU: BELL-7262268
Level Up The Guide To Great Video Game Design Scott Rogers Scott Rogers
$ 31.00 $ 45.00 (-31%)

4.1

40 reviews

Level Up The Guide To Great Video Game Design Scott Rogers Scott Rogers instant download after payment.

Publisher: John Wiley & Sons
File Extension: EPUB
File size: 18.48 MB
Author: Scott Rogers [Scott Rogers]
Language: English
Year: 2010

Product desciption

Level Up The Guide To Great Video Game Design Scott Rogers Scott Rogers by Scott Rogers [scott Rogers] instant download after payment.

Want to design and build cutting edge video games?  Not sure where to start?  Or just want to tweak the projects you're already working on?

Then this is the book for you!

Written by leading video game expert Scott Rogers, who has designed the hits; Pac Man World, God of War, Maximo vs. Army of Zen and SpongeBob Squarepants.  This book is full of Rogers' whit and funky style which demonstrates everything you need to know about designing great video games.

Level Up! has been written with all levels of game designers in mind.  The first chapter is aimed at readers new to game designing…but if you're not a beginner then feel free to skip the first chapter and delve straight in to the serious stuff!

It covers the entire video game creation process, allowing you to learn:

  • How to develop marketable ideas

  • What perils and pitfalls await them during a game's pre-production, production and post-production stages

  • Creative ideas to serve as fuel for your own projects from game theme and environments to gameplay mechanics

All in all it's an indispensible guide for video game designers both 'in the field' and the classroom.

Other topics covered:

  • Understanding what gamers want

  • Compelling character design

  • Working with player actions

  • Techniques for non-human characters

  • Camera techniques - the camera as a character

  • Designing UI and HUD

  • Beautiful level design

  • What game designers can learn from theme parks

  • Combat, puzzles and game mechanics

  • Fun and UNFUN

  • How to make the world's greatest Boss battle (and why not to do it)

and tons more - including the business of design, creating design documents, the pitch and more.

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