logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Linux Game Programming Wcd Prima Techs Game Development 1st Edition Mark Collins

  • SKU: BELL-11359432
Linux Game Programming Wcd Prima Techs Game Development 1st Edition Mark Collins
$ 31.00 $ 45.00 (-31%)

4.8

24 reviews

Linux Game Programming Wcd Prima Techs Game Development 1st Edition Mark Collins instant download after payment.

Publisher: Muska & Lipman/Premier-Trade
File Extension: PDF
File size: 44.18 MB
Pages: 368
Author: Mark Collins, Martin Donlin, Steve Baker, Ben Campbell
ISBN: 9780761532552, 0761532552
Language: English
Year: 2002
Edition: 1

Product desciption

Linux Game Programming Wcd Prima Techs Game Development 1st Edition Mark Collins by Mark Collins, Martin Donlin, Steve Baker, Ben Campbell 9780761532552, 0761532552 instant download after payment.

With the growing interest in Linux on the desktop, it is only a matter of time until everyone will want high-quality Linux games. With commercial developers now setting up in-house teams for porting their titles to Linux, people are finally acknowledging that the OpenSource platform is a viable gaming platform. Linux® Game Programming is your guide to game development for Linux, covering all the APIs and methodologies you will need, as well as some more advanced techniques rarely discussed in other game development guides, such as neural networks and genetic algorithms. You will also find valuable information on 2D graphics using SDL, Xlib, and SVGAlib; 3D graphics using OpenGL; networking, lobbying, and threading; artificial intelligence and learning systems; genetic algorithms; and much, much more!

Related Products