logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Making Smart Cities More Playable Exploring Playable Cities 1st Ed Anton Nijholt

  • SKU: BELL-10494564
Making Smart Cities More Playable Exploring Playable Cities 1st Ed Anton Nijholt
$ 31.00 $ 45.00 (-31%)

4.0

86 reviews

Making Smart Cities More Playable Exploring Playable Cities 1st Ed Anton Nijholt instant download after payment.

Publisher: Springer Singapore
File Extension: PDF
File size: 13.51 MB
Author: Anton Nijholt
ISBN: 9789811397646, 9789811397653, 9811397643, 9811397651
Language: English
Year: 2020
Edition: 1st ed.

Product desciption

Making Smart Cities More Playable Exploring Playable Cities 1st Ed Anton Nijholt by Anton Nijholt 9789811397646, 9789811397653, 9811397643, 9811397651 instant download after payment.

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

Related Products