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Mastering Graphics Programming With Vulkan Develop A Modern Rendering Engine From First Principles To Stateoftheart Techniques 1st Marco Castorina Gabriel Sassone

  • SKU: BELL-47552236
Mastering Graphics Programming With Vulkan Develop A Modern Rendering Engine From First Principles To Stateoftheart Techniques 1st Marco Castorina Gabriel Sassone
$ 31.00 $ 45.00 (-31%)

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Mastering Graphics Programming With Vulkan Develop A Modern Rendering Engine From First Principles To Stateoftheart Techniques 1st Marco Castorina Gabriel Sassone instant download after payment.

Publisher: Packt Publishing Ltd.
File Extension: PDF
File size: 22.11 MB
Pages: 382
Author: Marco Castorina; Gabriel Sassone
ISBN: 9781803244792, 1803244798
Language: English
Year: 2023
Edition: 1st

Product desciption

Mastering Graphics Programming With Vulkan Develop A Modern Rendering Engine From First Principles To Stateoftheart Techniques 1st Marco Castorina Gabriel Sassone by Marco Castorina; Gabriel Sassone 9781803244792, 1803244798 instant download after payment.

Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile.

In Mastering Graphics Programming with Vulkan, you'll begin by developing the foundations of a rendering framework. You'll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You'll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you'll get familiar with ray tracing techniques that will improve the visual quality of your rendered image.

By the end of this book, you'll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.
What you will learn

Understand resources management and modern bindless techniques
Get comfortable with how a frame graph works and know its advantages
Explore how to render efficiently with many light sources
Discover how to integrate variable rate shading
Understand the benefits and limitations of temporal anti-aliasing
Get to grips with how GPU-driven rendering works
Explore and leverage ray tracing to improve render quality

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