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Mastering Unity 2d Game Development Become An Expert In Unity3ds New 2d System And Then Join In The Adventure To Build An Rpg Game Framework First Simon Jackson

  • SKU: BELL-4948970
Mastering Unity 2d Game Development Become An Expert In Unity3ds New 2d System And Then Join In The Adventure To Build An Rpg Game Framework First Simon Jackson
$ 31.00 $ 45.00 (-31%)

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Mastering Unity 2d Game Development Become An Expert In Unity3ds New 2d System And Then Join In The Adventure To Build An Rpg Game Framework First Simon Jackson instant download after payment.

Publisher: Packt Publishing
File Extension: PDF
File size: 12.07 MB
Pages: 577
Author: Simon Jackson
Language: English
Year: 2014
Edition: First

Product desciption

Mastering Unity 2d Game Development Become An Expert In Unity3ds New 2d System And Then Join In The Adventure To Build An Rpg Game Framework First Simon Jackson by Simon Jackson instant download after payment.

Simon Jackson has been a tinkerer, engineer, problem solver, and solution gatherer ever since his early years. In short, he loves to break things apart, figure out how they work, and them put them back together; usually better than before. He started way back when with his first computer, the Commodore Vic20. It was simple, used a tape deck, and forced you to write programs in basic or assembly language; they were fun times. From there, he progressed through the ZX Spectrum +2 and the joyous days of modern graphics, but still with the 30 minutes load times from a trusty tape deck. Games were his passion even then, which led to many requests for another gaming machine, but Santa brought him an Amstrad 1640, his first PC. From there, his tinkering and building exploded, and that machine ended up being a huge monstrosity with so many add-ons and tweaked fixes. He was Frankenstein, and this PC became his own personal monster crafted from so many parts. Good times. This passion led him down many paths, and he learned to help educate others on the tips and tricks he learned along the way; these skills have equipped him well for the future. Today, he would class himself as a game development generalist. He works with many different frameworks, each time digging down, ripping them apart, and then showing whoever would listen through his blog, videos, and speaking events on how to build awesome frameworks and titles. This has been throughout many generations of C++, MDX, XNA (what a breath of fresh air that was), MonoGame, Unity3D, The Sunburn Gaming Engine, HTML, and a bunch of other proprietary frameworks—he did them all. This gives a very balanced view of how to build and manage many different types of multiplatform titles. He didn't stop there as he regularly contributed to the MonoGame project, adding new features and samples, and publishing it on NuGet. He also has several of his own open source projects and actively seeks any new and interesting ones to help with. By day, he is a lowly lead technical architect working in the healthcare industry seeking to improve patients' health and care through better software (a challenge to be sure). By night, he truly soars! Building, tinkering, and educating while trying to push game titles of his own. One day they will pay the bills, but until then, he still leads a double life.

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