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Mobile 3d Graphics Soc From Algorithm To Chip Hoijun Yoo Jeongho Woo

  • SKU: BELL-1565852
Mobile 3d Graphics Soc From Algorithm To Chip Hoijun Yoo Jeongho Woo
$ 31.00 $ 45.00 (-31%)

4.8

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Mobile 3d Graphics Soc From Algorithm To Chip Hoijun Yoo Jeongho Woo instant download after payment.

Publisher: Wiley
File Extension: PDF
File size: 6.23 MB
Pages: 342
Author: Hoi-Jun Yoo, Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyu Nam
ISBN: 9780470823774, 0470823771
Language: English
Year: 2010

Product desciption

Mobile 3d Graphics Soc From Algorithm To Chip Hoijun Yoo Jeongho Woo by Hoi-jun Yoo, Jeong-ho Woo, Ju-ho Sohn, Byeong-gyu Nam 9780470823774, 0470823771 instant download after payment.

The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems

As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC , Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.

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