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Modeling A Character In 3ds Max Paul Steed

  • SKU: BELL-998072
Modeling A Character In 3ds Max Paul Steed
$ 31.00 $ 45.00 (-31%)

4.8

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Modeling A Character In 3ds Max Paul Steed instant download after payment.

Publisher: Wordwave Pub
File Extension: PDF
File size: 27.83 MB
Pages: 545
Author: Paul Steed
ISBN: 9781556228155, 1556228155
Language: English
Year: 2002

Product desciption

Modeling A Character In 3ds Max Paul Steed by Paul Steed 9781556228155, 1556228155 instant download after payment.

Whether you're new to 3D Studio Max or you're an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in id Software's Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping. Using each body part as an opportunity to illustrate a different modeling method, Steed runs the gamut of character creation: * Modeling with primitives * Using extrusions * Dealing with Booleans * Mirroring and reusing models * Using high-poly mesh as a low-poly template * Optimization techniques * Applying UVW mapping coordinatesLearn from one of the pros how to make low-poly, real-time game characters with Modeling a Character in 3DS Max!

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