logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Multiplayer The Social Aspects Of Digital Gaming Quandt Thorsten Krger

  • SKU: BELL-5133498
Multiplayer The Social Aspects Of Digital Gaming Quandt Thorsten Krger
$ 31.00 $ 45.00 (-31%)

5.0

60 reviews

Multiplayer The Social Aspects Of Digital Gaming Quandt Thorsten Krger instant download after payment.

Publisher: Taylor and Francis
File Extension: PDF
File size: 2.76 MB
Pages: 271
Author: Quandt, Thorsten; Kröger, Sonja
ISBN: 9781134092192, 1134092199
Language: English
Year: 2014

Product desciption

Multiplayer The Social Aspects Of Digital Gaming Quandt Thorsten Krger by Quandt, Thorsten; Kröger, Sonja 9781134092192, 1134092199 instant download after payment.

In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.
With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.
Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.
The book is divided into five sections that explore the following areas:
Social Aspects of Digital Gaming
Social Interactions in Virtual Worlds
Online Gaming
Co-located and Console Gaming
Risks and Challenges of Social Gaming
This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.

Related Products