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Objectoriented Software Engineering Using Uml Patterns And Java 3rd Ed Bruegge

  • SKU: BELL-21355020
Objectoriented Software Engineering Using Uml Patterns And Java 3rd Ed Bruegge
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Objectoriented Software Engineering Using Uml Patterns And Java 3rd Ed Bruegge instant download after payment.

Publisher: Pearson; Prentice Hall
File Extension: PDF
File size: 5.48 MB
Author: Bruegge, Bernd;Dutoit, Allen H
ISBN: 9780136061250, 0136061257
Language: English
Year: 2009
Edition: 3rd ed

Product desciption

Objectoriented Software Engineering Using Uml Patterns And Java 3rd Ed Bruegge by Bruegge, Bernd;dutoit, Allen H 9780136061250, 0136061257 instant download after payment.

For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.
"Object-Oriented Software Engineering Using UML, Patterns, and Java, 3e," shows readers how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: readers can apply the techniques learned in class by implementing a real-world software project.
The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).
Contents at a Glance
Foreword
Preface
Acknowledgments
PART I Getting Started 1
Chapter 1 Introduction to Software Engineering 3
Chapter 2 Modeling with UML 29
Chapter 3 Project Organization and Communication 77
PART II Dealing with Complexity 119
Chapter 4 Requirements Elicitation 121
Chapter 5 Analysis 173
Chapter 6 System Design: Decomposing the System 223
Chapter 7 System Design: Addressing Design Goals 259
Chapter 8 Object Design: Reusing Pattern Solutions 307
Chapter 9 Object Design: Specifying Interfaces 349
Chapter 10 Mapping Models to Code 393
Chapter 11 Testing 437
PART III Managing Change 491
Chapter 12 Rationale Management 493
Chapter 13 Configuration Management 537
Chapter 14 Project Management 575
Chapter 15 Software Life Cycle 621
Chapter 16 Methodologies: Putting It All Together 651
PART IV Appendices 707

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