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Pathfinder Adventure Path 38 Racing To Ruin Serpents Skull 2 Of 6 Tim Hitchcock

  • SKU: BELL-5258300
Pathfinder Adventure Path 38 Racing To Ruin Serpents Skull 2 Of 6 Tim Hitchcock
$ 31.00 $ 45.00 (-31%)

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Pathfinder Adventure Path 38 Racing To Ruin Serpents Skull 2 Of 6 Tim Hitchcock instant download after payment.

Publisher: Paizo Publishing, LLC.
File Extension: PDF
File size: 20.87 MB
Pages: 96
Author: Tim Hitchcock
ISBN: 9781601252739, 1601252730
Language: English
Year: 2010

Product desciption

Pathfinder Adventure Path 38 Racing To Ruin Serpents Skull 2 Of 6 Tim Hitchcock by Tim Hitchcock 9781601252739, 1601252730 instant download after payment.

Chapter 2: "Racing to Ruin"
by Tim Hitchcock
Finally reaching the port city of Eleder, the adventurers arrive with knowledge of the route to the lost city of Saventh-Yhi. But new rivals are also on the trail of the legendary metropolis, and soon the race is on to reach the fabled ruin and claim its unimaginable treasures. Will the adventurers ally with ambitious explorers like the treasure-seeking Pathfinder Society, the unscrupulous Aspis Consortium, the gold-hungry Shackles Pirates, or others on their quest into the jungle's depths? And what dangers will they face as they enter the Screaming Jungle, one of the deadliest wildernesses on all of Golarion?
This volume of Pathfinder Adventure Path includes:
"Racing to Ruin," a Pathfinder RPG adventure for 4th-level characters, by Tim Hitchcock.
A tour of the exotic and tumultuous port city of Eleder, by Tim Hitchcock.
A look into the calm and calamity of Gozreh, unpredictable god of nature, by Sean K Reynolds.
Bar brawls and noble quests in the Pathfinder's Journal, by Robin Laws.
Five new monsters, by Tim Hitchcock, Patrick Renie, Sean K Reynolds, and Neil Spicer.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

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