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Pathfinder Adventure Path 57 Tempest Rising Skull Shackles 3 Of 6 Matthew Goodall

  • SKU: BELL-5258698
Pathfinder Adventure Path 57 Tempest Rising Skull Shackles 3 Of 6 Matthew Goodall
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Pathfinder Adventure Path 57 Tempest Rising Skull Shackles 3 Of 6 Matthew Goodall instant download after payment.

Publisher: Paizo Publishing, LLC.
File Extension: PDF
File size: 18.68 MB
Pages: 96
Author: Matthew Goodall
ISBN: 9781601254139, 160125413X
Language: English
Year: 2012

Product desciption

Pathfinder Adventure Path 57 Tempest Rising Skull Shackles 3 Of 6 Matthew Goodall by Matthew Goodall 9781601254139, 160125413X instant download after payment.

Chapter 3: "Tempest Rising"
by Matthew Goodall
The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed, they’ll earn the right to claim even greater glory by participating in the Free Captains’ Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye? Or will their ship be claimed by the storm, a doom that’s befallen so many before them?
This volume of Pathfinder Adventure Path includes:
“Tempest Rising,” a Pathfinder RPG adventure for 7th-level characters, by Matthew Goodall.
Details on the infamous pirate lords of the Shackles and new rules for storms at sea, by Tork Shaw.
A gazetteer of the infamous pirate city of Port Peril, by Liz Courts.
Ghosts and cylcopes in the Pathfinder’s Journal, by Robin D. Laws.
Five new monsters, by Jesse Benner, Ryan Costello, Philip Minchin, and Tork Shaw.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

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