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Pathfinder Adventure Path 59 The Price Of Infamy Skull Shackles 5 Of 6 Tim Hitchcock

  • SKU: BELL-5258706
Pathfinder Adventure Path 59 The Price Of Infamy Skull Shackles 5 Of 6 Tim Hitchcock
$ 31.00 $ 45.00 (-31%)

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Pathfinder Adventure Path 59 The Price Of Infamy Skull Shackles 5 Of 6 Tim Hitchcock instant download after payment.

Publisher: Paizo Publishing, LLC.
File Extension: PDF
File size: 24.76 MB
Pages: 96
Author: Tim Hitchcock
ISBN: 9781601254214, 1601254210
Language: English
Year: 2012

Product desciption

Pathfinder Adventure Path 59 The Price Of Infamy Skull Shackles 5 Of 6 Tim Hitchcock by Tim Hitchcock 9781601254214, 1601254210 instant download after payment.

Chapter 5: "The Price of Infamy"
by Tim Hitchcock
The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors and docks of the Shackles in order to recruit more ships and crews to their flag. Yet when they sail to the attacker’s own island to get their revenge, the adventurers discover a traitor—one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves.
This volume of Pathfinder Adventure Path includes:
“The Price of Infamy,” a Pathfinder RPG adventure for 11th-level characters, by Tim Hitchcock.
Fleet battle rules that allow players to stand as admirals and commodores directing their own armadas against enemy fleets in large-scale naval warfare, by James Jacobs.
A glimpse behind the gray veil of Norgorber, Golarion’s most secretive deity, by Sean K Reynolds.
Lock-breakers and sea-devils in the Pathfinder’s Journal, by Robin D. Laws.
Four new monsters, by Savannah Broadway, Ryan Costello, Mark Moreland, and Sean K Reynolds.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

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