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Persuasive Technology Second International Conference On Persuasive Technology Persuasive 2007 Palo Alto Ca Usa April 2627 2007 Revised Selected Papers 1st Edition Timothy Bickmore

  • SKU: BELL-4240020
Persuasive Technology Second International Conference On Persuasive Technology Persuasive 2007 Palo Alto Ca Usa April 2627 2007 Revised Selected Papers 1st Edition Timothy Bickmore
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Persuasive Technology Second International Conference On Persuasive Technology Persuasive 2007 Palo Alto Ca Usa April 2627 2007 Revised Selected Papers 1st Edition Timothy Bickmore instant download after payment.

Publisher: Springer-Verlag Berlin Heidelberg
File Extension: PDF
File size: 16.18 MB
Pages: 316
Author: Timothy Bickmore, Daniel Mauer, Francisco Crespo, Thomas Brown (auth.), Yvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B. J. Fogg (eds.)
ISBN: 9783540770053, 9783540770060, 3540770054, 3540770062
Language: English
Year: 2007
Edition: 1

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Persuasive Technology Second International Conference On Persuasive Technology Persuasive 2007 Palo Alto Ca Usa April 2627 2007 Revised Selected Papers 1st Edition Timothy Bickmore by Timothy Bickmore, Daniel Mauer, Francisco Crespo, Thomas Brown (auth.), Yvonne De Kort, Wijnand Ijsselsteijn, Cees Midden, Berry Eggen, B. J. Fogg (eds.) 9783540770053, 9783540770060, 3540770054, 3540770062 instant download after payment.

Persuasive technology is the general class of technologies that purposefully apply psychological principles of persuasion – principles of credibility, trust, reciprocity, authority and the like – in interactive media, in the service of changing their users’ attitudes and behavior. Only one year ago, in 2006, the first international conference in this area, PERSUASIVE 2006 was hosted in Eindhoven. The conference was entirely geared towards communicating the progress made in the area of persuasive technology, and towards presenting recent results in theory, design, technology and evaluation. It brought together a wide range of research fields, including social psychology, HCI, computer science, industrial design, engineering, game design, communication science, and human factors, and the formula worked: plans for a follow-up were made immediately upon its conclusion. PERSUASIVE 2007, the second international conference on persuasive technology, was hosted by Stanford University, April 26–27. The program featured a large number of presentations, both oral and in poster format, on new findings, new conceptualizations and designs, and new reflections on persuasion through technology. Sponsored by the National Science Foundation, this conference featured the best new insights into how video games, mobile phone applications, and Web sites can be designed to motivate and influence people.

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