logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Physically Based Shader Development For Unity 2017 Develop Custom Lighting Systems 1st Edition Claudia Doppioslash

  • SKU: BELL-6840612
Physically Based Shader Development For Unity 2017 Develop Custom Lighting Systems 1st Edition Claudia Doppioslash
$ 31.00 $ 45.00 (-31%)

4.8

14 reviews

Physically Based Shader Development For Unity 2017 Develop Custom Lighting Systems 1st Edition Claudia Doppioslash instant download after payment.

Publisher: Apress
File Extension: PDF
File size: 7.95 MB
Pages: 242
Author: Claudia Doppioslash
ISBN: 9781484233085, 9781484233092, 1484233085, 1484233093
Language: English
Year: 2018
Edition: 1

Product desciption

Physically Based Shader Development For Unity 2017 Develop Custom Lighting Systems 1st Edition Claudia Doppioslash by Claudia Doppioslash 9781484233085, 9781484233092, 1484233085, 1484233093 instant download after payment.

Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab.
Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you’ll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper.
By the end of your journey you’ll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system.
What You Will Learn

  • Master shader programming
  • Gain all you need to know about physically based shading
  • Take almost full control of the shader subsystem
  • Discover what you can achieve with that control
  • Implement a custom physically based lighting system and examine the logic behind every choice
Who This Book Is For
Most game developers (both indie and AA) that use Unity and technical artists who are responsible for the final look of a game.

Related Products