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Player And Avatar The Affective Potential Of Videogames David Owen

  • SKU: BELL-44854316
Player And Avatar The Affective Potential Of Videogames David Owen
$ 31.00 $ 45.00 (-31%)

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Player And Avatar The Affective Potential Of Videogames David Owen instant download after payment.

Publisher: McFarland
File Extension: PDF
File size: 1.95 MB
Pages: 240
Author: David Owen
ISBN: 9781476667195, 9781476629421, 1476667195, 1476629420
Language: English
Year: 2017

Product desciption

Player And Avatar The Affective Potential Of Videogames David Owen by David Owen 9781476667195, 9781476629421, 1476667195, 1476629420 instant download after payment.

Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

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