logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Playing American: Open-World Videogames and the Reproduction of American Culture Sören Schoppmeier

  • SKU: BELL-57023114
Playing American: Open-World Videogames and the Reproduction of American Culture Sören Schoppmeier
$ 31.00 $ 45.00 (-31%)

4.7

66 reviews

Playing American: Open-World Videogames and the Reproduction of American Culture Sören Schoppmeier instant download after payment.

Publisher: De Gruyter Oldenbourg
File Extension: PDF
File size: 1.47 MB
Pages: 248
Author: Sören Schoppmeier
ISBN: 9783111244846, 3111244849
Language: English
Year: 2023
Volume: 14

Product desciption

Playing American: Open-World Videogames and the Reproduction of American Culture Sören Schoppmeier by Sören Schoppmeier 9783111244846, 3111244849 instant download after payment.

Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies - concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively - highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.

Related Products