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Procedural Storytelling In Game Design Tanya X Short Tarn Adams

  • SKU: BELL-10683210
Procedural Storytelling In Game Design Tanya X Short Tarn Adams
$ 31.00 $ 45.00 (-31%)

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Procedural Storytelling In Game Design Tanya X Short Tarn Adams instant download after payment.

Publisher: CRC Press
File Extension: PDF
File size: 10.72 MB
Author: Tanya X. Short; Tarn Adams
ISBN: 9781138595316, 1138595314
Language: English
Year: 2019

Product desciption

Procedural Storytelling In Game Design Tanya X Short Tarn Adams by Tanya X. Short; Tarn Adams 9781138595316, 1138595314 instant download after payment.

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.
Key Features
Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World's finest guide for how to begin thinking about procedural design

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