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Procedural World Building With Unity And C Patrick Felicia

  • SKU: BELL-81998130
Procedural World Building With Unity And C Patrick Felicia
$ 31.00 $ 45.00 (-31%)

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Procedural World Building With Unity And C Patrick Felicia instant download after payment.

Publisher: Patrick Felicia
File Extension: PDF
File size: 1.06 MB
Pages: 382
Author: Patrick Felicia
ISBN: 9798230030591, 8230030596
Language: English
Year: 2024

Product desciption

Procedural World Building With Unity And C Patrick Felicia by Patrick Felicia 9798230030591, 8230030596 instant download after payment.

Master Procedural Generation with Unity and C#

Are you ready to build dynamic, evolving game worlds that captivate players? Procedural World Building With Unity and C# is your step-by-step guide to mastering procedural generation techniques in Unity, no matter your coding experience. This book walks you through reading files to create procedural scenes, generating realistic terrains, designing city layouts with traffic systems, and crafting organic caves and mazes. By the end, you'll be equipped to create unique and replayable environments that bring your game ideas to life.

What You Will Learn

After completing this book, you will be able to

Read Files and Generate Worlds from Data: Learn how to create game worlds by reading arrays, files, and XML, allowing for data-driven environments.

Generate Procedural Terrain with Perlin Noise: Use noise functions, custom shaders, and meshes to create varied landscapes with hills, valleys, and unique terrain features.

Design Procedural Cities with Traffic Systems: Develop structured city layouts with roads, buildings, and traffic systems that mimic real-life urban environments.

Create Natural Cave Systems with Cellular Automata: Use cellular automata to generate organic cave formations for immersive exploration.

Build Mazes Using Binary Tree Algorithms: Implement and understand the Binary Tree algorithm to design complex, navigable mazes.

Optimize and Structure Code for Procedural Generation: Develop efficient code for smooth, real-time generation and optimize your project to handle complex procedural content.

Topics Included in This Book

Reading Files and Creating Scenes Procedurally: Learn to build game worlds from arrays, files, and XML data, enabling flexible, data-driven environments.

Procedural Terrain Generation with Perlin Noise: Use noise functions, custom shaders, and mesh manipulation to create diverse landscapes.

Procedural City Generation with Traffic Systems: Develop urban layouts with streets, buildings,

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