logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Professional Xna Game Programming For Xbox 360 And Windows Nitschke

  • SKU: BELL-237796618
Professional Xna Game Programming For Xbox 360 And Windows Nitschke
$ 35.00 $ 45.00 (-22%)

5.0

20 reviews

Professional Xna Game Programming For Xbox 360 And Windows Nitschke instant download after payment.

Publisher: Indianapolis, Ind. : Wiley Pub.
File Extension: PDF
File size: 26.91 MB
Author: Nitschke, Benjamin, 1980-
ISBN: 9780470126776, 9780470173770, 0470126779, 0470173777
Language: English
Year: 2007

Product desciption

Professional Xna Game Programming For Xbox 360 And Windows Nitschke by Nitschke, Benjamin, 1980- 9780470126776, 9780470173770, 0470126779, 0470173777 instant download after payment.

1 online resource (xxi, 476 pages) :, You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games, Title from title screen, Includes bibliographical references and index, Professional Xna Game Programming: For Xbox 360 and Windows; About the Author; Credits; Contents; Acknowledgments; Introduction; Who This Book Is For; What This Book Covers and How It's Structured; Source Code; Errata; p2p.wrox.com; Part I: Xna Framework Basics; Chapter 1: Introducing Xna; Chapter 2: Creating Your First Game: Pong; Chapter 3: Helper Classes; Chapter 4: Game Components; Part Ii: Basic Graphics Engine; Chapter 5: Writing Your Own Xna Graphics Engine; Chapter 6: Shader Management; Chapter 7: Realism through Normal Mapping, Chapter 8: Post-Screen Shaders and the Rocket Commander GamePart Iii: Improving Your Game Engine; Chapter 9: Adding Sound with Xact; Chapter 10: Player Input and the User Interface; Chapter 11: Creating Xna Shooter; Part Iv: Writing a Racing Game; Chapter 12: Generating Landscapes and Tracks; Chapter 13: Physics; Chapter 14: Fine-Tuning and \"Modding\" the Racing Game; Appendix A: Resources; Links; Code Download Structure; Books; Golden Rules and Tips; Class Overviews; Index