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Quests Design Theory And History In Games And Narratives 2nd Edition 2nd Edition Jeff Howard

  • SKU: BELL-42538226
Quests Design Theory And History In Games And Narratives 2nd Edition 2nd Edition Jeff Howard
$ 31.00 $ 45.00 (-31%)

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Quests Design Theory And History In Games And Narratives 2nd Edition 2nd Edition Jeff Howard instant download after payment.

Publisher: A K PETERS
File Extension: PDF
File size: 115.36 MB
Pages: 275
Author: Jeff Howard
ISBN: 9781000576405, 9780367686079, 0367686074, 100057640X
Language: English
Year: 2022
Edition: 2

Product desciption

Quests Design Theory And History In Games And Narratives 2nd Edition 2nd Edition Jeff Howard by Jeff Howard 9781000576405, 9780367686079, 0367686074, 100057640X instant download after payment.

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: - level design - quest item creation - NPC and dialogue construction - scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com

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