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0 reviewsKey Features
Master the essentials of 3D animation through engaging step-by-step exercises
Go from linking and posing a character to using a nonlinear animation editor
Discover unique insights and top tips that you won’t find in the Blender documentation
Book Description
Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory.
If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators.
By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
What you will learn
Become well-versed with the simple rules of keyframing and interpolation
Understand the function and behavior of Blender's animation curves
Bring a character to life with Blender 3D character animation
Utilize multiple cameras and the video sequence editor for advanced shot composition
Get to grips with Blender's mysterious non-linear animation tool
Explore advanced
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