logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Realtime Agent Navigation With Neural Networks For Computer Games Ross Graham

  • SKU: BELL-47032778
Realtime Agent Navigation With Neural Networks For Computer Games Ross Graham
$ 31.00 $ 45.00 (-31%)

5.0

100 reviews

Realtime Agent Navigation With Neural Networks For Computer Games Ross Graham instant download after payment.

Publisher: Institute of Technology, Blanchardstown
File Extension: PDF
File size: 1.26 MB
Pages: 117
Author: Ross Graham
Language: English
Year: 2006

Product desciption

Realtime Agent Navigation With Neural Networks For Computer Games Ross Graham by Ross Graham instant download after payment.

Many 3D graphics applications require the presence of computer-controlled agents that are capable of navigating their way around a virtual 3D world. Computer games are an obvious example of this. One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is controlling the movement of these agents. Pathfinding strategies are usually employed as the core of any AI movement system. The two main components for basic real-time pathfinding are (i) traveling towards a specified goal and (ii) avoiding dynamic and static obstacles that may litter the path to this goal. Our work focuses on how machine learning techniques, such as Neural Networks and Genetic Algorithms, can be used to enhance an AI agent’s ability to handle pathfinding in real-time by giving them an awareness of the virtual world around them through sensors. This allows the agent to react in real-time to dynamic changes that may occur in the game.

Related Products