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Reimagining Characters With Unreal Engines Metahuman Creator Elevate Your Films With Cinemaquality Character Designs And Motion Capture Animation Brian Rossney

  • SKU: BELL-51192286
Reimagining Characters With Unreal Engines Metahuman Creator Elevate Your Films With Cinemaquality Character Designs And Motion Capture Animation Brian Rossney
$ 31.00 $ 45.00 (-31%)

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Reimagining Characters With Unreal Engines Metahuman Creator Elevate Your Films With Cinemaquality Character Designs And Motion Capture Animation Brian Rossney instant download after payment.

Publisher: Packt Publishing
File Extension: EPUB
File size: 43.36 MB
Pages: 356
Author: Brian Rossney
ISBN: 9781801817721, 1801817723
Language: English
Year: 2022

Product desciption

Reimagining Characters With Unreal Engines Metahuman Creator Elevate Your Films With Cinemaquality Character Designs And Motion Capture Animation Brian Rossney by Brian Rossney 9781801817721, 1801817723 instant download after payment.

Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animation

Key Features
  • Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools
  • Import your character into Unreal Engine 5 to access more editing options and begin animating it
  • Combine face and body motion capturing to fully animate your digital humans
Book Description

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios.

This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.

What you will learn
  • Create your own bespoke character using MHC
  • Develop custom faces based on real people
  • Utilize Blueprints to take control of your digital character
  • Retarget animations using the Unreal Mannequin
  • Use DeepMotion and Live Link for complete body and fac

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