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Rendering Ebook Collection Ultimate Cd Saty Raghavachary Matt Pharr David Luebke Thomas Strothotte

  • SKU: BELL-4157370
Rendering Ebook Collection Ultimate Cd Saty Raghavachary Matt Pharr David Luebke Thomas Strothotte
$ 31.00 $ 45.00 (-31%)

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Rendering Ebook Collection Ultimate Cd Saty Raghavachary Matt Pharr David Luebke Thomas Strothotte instant download after payment.

Publisher: Elsevier Science
File Extension: PDF
File size: 8.75 MB
Pages: 492
Author: Saty Raghavachary; Matt Pharr; David Luebke; Thomas Strothotte
ISBN: 9780125531801, 012553180X
Language: English
Year: 2002

Product desciption

Rendering Ebook Collection Ultimate Cd Saty Raghavachary Matt Pharr David Luebke Thomas Strothotte by Saty Raghavachary; Matt Pharr; David Luebke; Thomas Strothotte 9780125531801, 012553180X instant download after payment.

Rendering ebook Collection contains 4 of our best-selling titles, providing the ultimate reference for every computer graphics and gaming professional's library. Get access to over 2500 pages of reference material, at a fraction of the price of the hard-copy books. This CD contains the complete ebooks of the following 4 titles:Raghavachary, Rendering for Beginners: Image synthesis using RenderMan, 9780240519357Pharr and Humphreys, Physically Based Rendering, 9780125531801 Luebke, Level of Detail for 3D Graphics, 9781558608382 Strothotte, Non-photorealistic Computer Graphics, 9781558607873. Read more... Front Cover; Physically Based Rendering: From Theory to Implementation; Copyright Page; Dedication; About the Authors; Contents; Preface; Chapter One: Introduction; Chapter Two: Geometry and Transformations; Chapter Three: Shapes; Chapter Four: Primitives and Intersection Acceleration; Chapter Five: Color and Radiometry; Chapter Six: Camera Models; Chapter Seven: Sampling and Reconstruction; Chapter Eight: Reflection Models; Chapter Nine: Materials; Chapter Ten: Texture; Chapter Eleven: Volume Scattering; Chapter Twelve: Light Sources. Chapter Thirteen: Monte Carlo Integration I: Basic ConceptsChapter Fourteen: Monte Carlo Integration II: Improving Efficiency; Chapter Fiveteen: Light Transport I: Surface Reflection; Chapter Sixteen: Light Transport II: Volume Rendering; Chapter Seventeen: Light Transport III: Precomputed Light Transport; Chapter Eighteen: Retrospective and the Future; Appendix A: Utilities; Appendix B: Scene Description Interface; Appendix C: Index of Fragments; Appendix D: Index of Classes and their Members; Appendix E: Index of Miscellaneous Identifiers; References; Index

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