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Rites of Spring 1st Edition by Jess Hartley, John Snead, Travis Stout, Charles Wendig ISBN 1588467163 9781588467164

  • SKU: BELL-2025254
Rites of Spring 1st Edition by Jess Hartley, John Snead, Travis Stout, Charles Wendig ISBN 1588467163 9781588467164
$ 31.00 $ 45.00 (-31%)

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Rites of Spring 1st Edition by Jess Hartley, John Snead, Travis Stout, Charles Wendig ISBN 1588467163 9781588467164 instant download after payment.

Publisher: White Wolf Publishing
File Extension: PDF
File size: 23.15 MB
Pages: 163
Author: Jess Hartley, John Snead, Travis Stout, Chuck Wendig
ISBN: 9781588467164, 1588467163
Language: English
Year: 2008

Product desciption

Rites of Spring 1st Edition by Jess Hartley, John Snead, Travis Stout, Charles Wendig ISBN 1588467163 9781588467164 by Jess Hartley, John Snead, Travis Stout, Chuck Wendig 9781588467164, 1588467163 instant download after payment.

Rites of Spring 1st Edition by Jess Hartley, John Snead, Travis Stout, Charles Wendig - Ebook PDF Instant Download/Delivery: 1588467163, 9781588467164
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Product details:

ISBN 10: 1588467163 
ISBN 13: 9781588467164
Author: Jess Hartley, John Snead, Travis Stout, Charles Wendig

A character book for Changeling

Rites of Spring 1st Table of contents:

Chapter 1: The Spring Court Revealed

  • The Philosophy of Spring: Passion, change, and the unpredictable nature of emotion
  • Courtly Dynamics:
    • Leadership and traditions within the Spring Court
    • How Spring interacts with the other Seasonal Courts
    • Internal factions and rivalries
  • The Rites of Spring: Specific rituals, celebrations, and gatherings
  • Spring Courtholds: Examples and advice for creating Spring-aligned freeholds

Chapter 2: The Magic of the Lost Expanded

  • Advanced Contracts:
    • New Contracts of Bloom and Decay (themed around growth, beauty, secrets, and entropy)
    • Expanded uses and interpretations of existing Contracts
    • Uncommon or esoteric Contracts
  • Pledgecrafting Refined:
    • Intricate pledge structures and their consequences
    • Designing complex and binding oaths
    • Breaking and exploiting pledges
  • Clarity and the Mask:
    • New perspectives on gaining and losing Clarity
    • The deeper mechanics of the Mask and its vulnerabilities
    • Playing with perception and reality

Chapter 3: The Hedge in Full Bloom

  • New Goblin Fruits:
    • Detailed descriptions and effects of new, strange fruits from the Hedge
    • Rules for harvesting, consuming, and utilizing goblin fruits
  • Expanded Tokens and Oddities:
    • Mystical objects found within the Hedge and their powers
    • Creating unique tokens for your chronicle
  • Hedge Locales and Hazards:
    • Descriptions of new and perilous areas within the Hedge, influenced by Spring's nature
    • Environmental dangers and strange phenomena
  • Hobgoblins of Spring:
    • New types of hobgoblins, their unique behaviors, and powers
    • Advice for integrating hobgoblins into stories
    • Hob Kin Merit (as mentioned in a search result, likely a mechanical benefit for having hobgoblin allies)

Chapter 4: Dreams and Reality

  • Dreamshaping Revisited:
    • Advanced rules for influencing and navigating dreams
    • The dangers and rewards of dream manipulation
    • Using dreams to gain Glamour or insight
  • Dream Gates and Passages:
    • Creating and traversing the hidden paths of the dream world
    • Linking dreams to specific locations in the Hedge or the mortal world
  • Dream Beasts and Entities:
    • Creatures that inhabit or are formed within dreams
    • Encounters with dream-related threats

Chapter 5: Storytelling the Rites of Spring

  • Chronicle Themes and Hooks:
    • Ideas for stories centered around Spring themes (growth, secrets, passion, hidden beauty)
    • Plot seeds involving the Spring Court or specific Spring-related mechanics
  • Antagonists and Alliances:
    • Designing True Fae with a Spring-like bent
    • Creating compelling human or supernatural antagonists tied to Spring themes
  • Running Spring Court Chronicles:
    • Atmosphere and mood in a Spring-focused game
    • Using the setting elements and mechanics effectively
  • Pre-written Scenarios/Story Hooks: (Common in supplements)
    • Several short, ready-to-play story ideas or full scenarios

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Tags: Jess Hartley, John Snead, Travis Stout, Charles Wendig, Rites, Spring

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