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Sams Teach Yourself Godot Engine Game Development In 24 Hours The Official Guide To Godot 30 Ariel Manzur

  • SKU: BELL-30617640
Sams Teach Yourself Godot Engine Game Development In 24 Hours The Official Guide To Godot 30 Ariel Manzur
$ 31.00 $ 45.00 (-31%)

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Sams Teach Yourself Godot Engine Game Development In 24 Hours The Official Guide To Godot 30 Ariel Manzur instant download after payment.

Publisher: Sams Publishing
File Extension: PDF
File size: 35.56 MB
Author: Ariel Manzur, George Marques
ISBN: 9780134835099, 0134835093
Language: English
Year: 2018

Product desciption

Sams Teach Yourself Godot Engine Game Development In 24 Hours The Official Guide To Godot 30 Ariel Manzur by Ariel Manzur, George Marques 9780134835099, 0134835093 instant download after payment.

In just 24 sessions of one hour or less, this guide will help you
create great 2D and 3D games for any platform with the 100% free Godot
3.0 game engine. Its straightforward, step-by-step approach guides you
from basic scenes, graphics, and game flow through advanced shaders,
environments, particle rendering, and networked games. Godot’s
co-creator and main contributor walk you through building three complete
games, offering advanced techniques you won’t find anywhere else.

Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques

Practical, hands-on examples show you how to apply what you learn

Quizzes and exercises help you test your knowledge and stretch your skills

Notes and tips point out shortcuts, solutions, and problems to avoid

 

Learn how to…

·         Install Godot, create projects, and use the visual editor

·         Master the scene system, and organize games with Scene Trees

·         Create 2D graphics, 3D graphics, and animations

·         Use basic and advanced scripting to perform many game tasks

·         Process player input from any source

·         Control game flow, configurations, and resources

·         Maximize realism with Godot’s physics and particle systems

·         Make the most of 3D shaders, materials, lighting, and shadows

·         Control effects and post-processing

·         Build richer, more sophisticated game universes with viewports

·        

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