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EbookBell Team
5.0
90 reviews 
ISBN 10: 0768695651
ISBN 13: 9780768695656
Author: John Ray, Sean Johnson
The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience
Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code
A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more
iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.
Preparing Your System and iPhone for Development
Exploring the Development Environment
Discovering Objective-C: The Language of Apple Platforms
Inside Objective-C and Cocoa Touch – Where the Rubber Meets the Road
Understanding Model-View-Controller
Creating a Simple Application: Input and Views
Extending the Application Interface with Widgets and WebViews
Getting the User's Attention
Implementing Multiple Views with Tab Bars
Navigating Data Using Table Views
Reading and Writing Data
Building Rotatable and Resizable User Interfaces
Generating Graphics
Using Media Playback Features
Adding Media Recording
Interacting with Other Applications
Implementing Map and Location Services
Exploring iPhone Networking Services
Using OpenGL Graphics
Extending the Touch Interface
Sensing Movement with Accelerometer Input
Staying Up-to-Date with Push Notifications
Distributing Applications Through the App Store
iPhone Debugging and Optimization
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Tags: John Ray, Sean Johnson, Sams, Teach Yourself, iPhone, Application, Development, 24 Hours