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4.7
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ISBN 10: 0672330768
ISBN 13: 978-0672330766
Author: Rogers Cadenhead
1. Becoming a Programmer
2. Writing Your First Program
3. Vacationing in Java
4. Understanding How Java Programs Work
5. Storing and Changing Information in a Program
6. Using Strings to Communicate
7. Using Conditional Tests to Make Decisions
8. Repeating an Action with Loops
9. Storing Information with Arrays
10. Creating Your First Object
11. Describing What Your Object Is Like
12. Making the Most of Existing Objects
13. Building a Simple User Interface
14. Laying Out a User Interface
15. Responding to User Input
16. Building a Complex User Interface
17. Creating Interactive Web Programs
18. Handling Errors in a Program
19. Creating a Threaded Program
20. Reading and Writing Files
21. Reading and Writing XML Data
22. Creating Web Services with JAX-WS
23. Working with Graphics
24. Creating a Browser Game
A. Using the NetBeans Integrated Development Environment
B. Where to Go from Here: Java Resources
C. This Book's Website
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Tags: Rogers Cadenhead, Teach, Yourself, Java