logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours 1st Edition by Phillip Kerman ISBN 0672325942 9780672325946

  • SKU: BELL-2166046
Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours 1st Edition by Phillip Kerman ISBN 0672325942 9780672325946
$ 31.00 $ 45.00 (-31%)

4.3

28 reviews

Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours 1st Edition by Phillip Kerman ISBN 0672325942 9780672325946 instant download after payment.

Publisher: Sams
File Extension: PDF
File size: 14.76 MB
Pages: 647
Author: Phillip Kerman
ISBN: 0672325942, 9780672325946
Language: English
Year: 2003
Edition: Rep Sub

Product desciption

Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours 1st Edition by Phillip Kerman ISBN 0672325942 9780672325946 by Phillip Kerman 0672325942, 9780672325946 instant download after payment.

Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours 1st Edition by Phillip Kerman - Ebook PDF Instant Download/Delivery: 0672325942, 9780672325946
Full download Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours 1st Edition after payment

Product details:

ISBN 10: 0672325942 
ISBN 13: 9780672325946
Author: Phillip Kerman

Presenting the basic skills of Flash MX 2004 in 24 one-hour lessons, this volume details each step of common tasks and offers advice for working efficiently, solving standard problems, and avoiding potential mistakes. Kerman (a contributor to Macromedia User Journal ) discusses the basics of the program, and specifically addresses topics like drawing and painting, importing graphics, using the library, animation, motion tweens, timeline effects, sound, layers, interactivity, using components, using video, web design, optimization, and publishing. Annotation ©2004 Book News, Inc., Portland, OR (booknews.com)

Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours 1st Table of contents:

Part I: Assembling the Graphics You'll Animate in Flash

  • Hour 1: Basics: Jumping Right In
    • Getting Your Bearings in Flash
    • Understanding Document Properties
    • Exploring Flash File Types
  • Hour 2: Drawing and Painting Original Art in Flash
    • Drawing on the Stage
    • Understanding and Using Flash Tools
    • Selecting and Transforming Objects
  • Hour 3: Importing Graphics into Flash
    • Vector Graphics Versus Raster Graphics
    • Reasons to Avoid Importing Graphics
    • Importing Vector Graphics
    • Using Bitmaps (Raster Graphics)
  • Hour 4: Applied Advanced Drawing Techniques
    • Working with Colors and Gradients
    • Using the Pen Tool
    • Understanding Layers

Part II: Animating Flash

  • Hour 5: Understanding the Timeline
    • Frames, Keyframes, and the Playhead
    • Working with Layers for Animation
  • Hour 6: Basic Animation: Frame by Frame
    • Creating Frame-by-Frame Animation
    • Onion Skinning
  • Hour 7: Motion Tweening
    • Creating Motion Tweens
    • Understanding Symbols and Instances for Tweens
    • Editing Motion Paths
  • Hour 8: Shape Tweening
    • Creating Shape Tweens
    • Tips for Effective Shape Tweens
  • Hour 9: Working with Text
    • Creating Static, Dynamic, and Input Text
    • Formatting Text
    • Using Flash's Text Features
  • Hour 10: Using the Library and Symbols
    • Organizing Assets in the Library
    • Understanding Graphic, Button, and Movie Clip Symbols
    • Instances and Their Properties
  • Hour 11: Nesting Animations and Movie Clips
    • Creating Complex Animations with Nested Movie Clips
    • Controlling Nested Movie Clips

Part III: Adding Interactivity and Media

  • Hour 12: Basic Interactivity with Buttons
    • Creating Button Symbols
    • Assigning Actions to Buttons
  • Hour 13: Introduction to ActionScript
    • Understanding ActionScript Fundamentals
    • Using the Actions Panel
    • Basic Event Handling
  • Hour 14: Controlling Timelines with ActionScript
    • Stopping and Playing Timelines
    • Going to Specific Frames and Scenes
  • Hour 15: Working with Sound
    • Importing Audio Files
    • Adding Sound to the Timeline
    • Controlling Sound with ActionScript
  • Hour 16: Importing Video
    • Understanding Video Formats for Flash
    • Using the Video Import Wizard
    • Controlling Video Playback

Part IV: Advanced Flash Techniques

  • Hour 17: Using Components
    • Introduction to Flash Components (UI elements, media players)
    • Customizing Component Properties
  • Hour 18: Working with External Data (XML, etc.)
    • Loading External Text Files
    • Introduction to XML and Data Integration
  • Hour 19: Enhancing with Timeline Effects and Behaviors
    • Applying Built-in Timeline Effects
    • Using Behaviors for Common Interactive Tasks
  • Hour 20: Working with Forms and User Input
    • Creating Input Fields
    • Retrieving and Using User-Entered Data
  • Hour 21: Creating Dynamic Content
    • Manipulating Text and Graphics with ActionScript
    • Loading External Images and SWFs

Part V: Publishing and Beyond

  • Hour 22: Publishing Your Flash Movies
    • Understanding Publish Settings
    • Publishing for Web (HTML, SWF)
    • Other Publish Formats (EXE, QuickTime)
  • Hour 23: Optimizing Flash Content
    • Techniques for Reducing File Size
    • Improving Performance
  • Hour 24: What's Next?
    • Resources for Continued Learning
    • Advanced Flash Concepts (ActionScript 2.0, Flash Communication Server, etc.)

Appendixes (Commonly found in "Teach Yourself" books)

  • Glossary of Flash Terms
  • ActionScript Reference (basic commands)
  • Troubleshooting Tips

People also search for Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours 1st:

sams teach yourself macromedia flash
    
sams teach yourself
    
sams teach yourself html css and javascript
    
sams teach yourself c
    
sams teach yourself books

Tags: Phillip Kerman, Sams Teach, Macromedia

Related Products