logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Serious Games And Edutainment Applications Volume Ii 1st Edition Minhua Ma

  • SKU: BELL-5839612
Serious Games And Edutainment Applications Volume Ii 1st Edition Minhua Ma
$ 31.00 $ 45.00 (-31%)

4.8

14 reviews

Serious Games And Edutainment Applications Volume Ii 1st Edition Minhua Ma instant download after payment.

Publisher: Springer International Publishing
File Extension: PDF
File size: 13.99 MB
Author: Minhua Ma, Andreas Oikonomou (eds.)
ISBN: 9783319516431, 9783319516455, 3319516434, 3319516450
Language: English
Year: 2017
Edition: 1

Product desciption

Serious Games And Edutainment Applications Volume Ii 1st Edition Minhua Ma by Minhua Ma, Andreas Oikonomou (eds.) 9783319516431, 9783319516455, 3319516434, 3319516450 instant download after payment.

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field.

Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education.

This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

Related Products