logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Serious Games In Personalized Learning New Models For Design And Performance Scott M Martin James R Casey Stephanie Kane

  • SKU: BELL-56828492
Serious Games In Personalized Learning New Models For Design And Performance Scott M Martin James R Casey Stephanie Kane
$ 31.00 $ 45.00 (-31%)

4.8

54 reviews

Serious Games In Personalized Learning New Models For Design And Performance Scott M Martin James R Casey Stephanie Kane instant download after payment.

Publisher: Routledge
File Extension: PDF
File size: 22.4 MB
Author: Scott M. Martin & James R. Casey & Stephanie Kane
ISBN: 9781003042709, 1003042708
Language: English
Year: 2022

Product desciption

Serious Games In Personalized Learning New Models For Design And Performance Scott M Martin James R Casey Stephanie Kane by Scott M. Martin & James R. Casey & Stephanie Kane 9781003042709, 1003042708 instant download after payment.

Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.

Related Products