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Shaderx5 Advanced Rendering Techniques 1st Edition Wolfgang Engel

  • SKU: BELL-2420774
Shaderx5 Advanced Rendering Techniques 1st Edition Wolfgang Engel
$ 31.00 $ 45.00 (-31%)

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Shaderx5 Advanced Rendering Techniques 1st Edition Wolfgang Engel instant download after payment.

Publisher: Charles River Media
File Extension: PDF
File size: 9.36 MB
Pages: 624
Author: Wolfgang Engel
ISBN: 9781584504993, 1584504994
Language: English
Year: 2006
Edition: 1

Product desciption

Shaderx5 Advanced Rendering Techniques 1st Edition Wolfgang Engel by Wolfgang Engel 9781584504993, 1584504994 instant download after payment.

Примечание: Вместе с книгой предоставляется диск
The collection is broken into nine comprehensive sections. The geometry section covers improved N-Patches, how to generate dynamic wrinkles on animated meshes and much more. In the rendering section you?ll discover how to generate a tangent space ordinate system in the pixel shader, how to setup an area light for games, and a variety of other techniques. Practical and useful multi-frustum shadow maps like Cascaded Shadow Maps and Queried Virtual Shadow maps are covered in the shadow section. The environmental techniques section features the beautiful volume particle approaches: Rain and Godrays under water. The global illumination section covers techniques that should work in next-gen games. The new mobile section lays out the basics of shader driven next-gen mobile development and some advanced effects tailored to the devices. Many shader-relevant engine design decisions are covered in the 3D Engine Design section. It also deals with post-processing effects, how to design shader plugins, and how to bind shader data. The Beyond Pixels and Triangles section covers a printf for the pixel shader, random number generator on the GPU, and many more.

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