logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Shareware Heroes The Renegades Who Redefined Gaming At The Dawn Of The Internet Moss

  • SKU: BELL-55925508
Shareware Heroes The Renegades Who Redefined Gaming At The Dawn Of The Internet Moss
$ 31.00 $ 45.00 (-31%)

4.1

60 reviews

Shareware Heroes The Renegades Who Redefined Gaming At The Dawn Of The Internet Moss instant download after payment.

Publisher: Unbound
File Extension: PDF
File size: 34.74 MB
Pages: 352
Author: Moss, Richard
ISBN: 9781800181748, 1800181744
Language: English
Year: 2023

Product desciption

Shareware Heroes The Renegades Who Redefined Gaming At The Dawn Of The Internet Moss by Moss, Richard 9781800181748, 1800181744 instant download after payment.

Featuring numerous interviews with creators and developers, Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players - the likes of id Software, Apogee, and Epic MegaGames - through to the significance of shareware for the 'forgotten' systems - the Mac, Atari ST, Amiga - when commercial game publishers turned away from them. This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.

Related Products