logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Social Interactions In Virtual Worlds An Interdisciplinary Perspective Kiran Lakkaraju Gita Sukthankar Rolf T Wigand Eds

  • SKU: BELL-7216138
Social Interactions In Virtual Worlds An Interdisciplinary Perspective Kiran Lakkaraju Gita Sukthankar Rolf T Wigand Eds
$ 31.00 $ 45.00 (-31%)

5.0

80 reviews

Social Interactions In Virtual Worlds An Interdisciplinary Perspective Kiran Lakkaraju Gita Sukthankar Rolf T Wigand Eds instant download after payment.

Publisher: Cambridge University Press
File Extension: PDF
File size: 13.48 MB
Pages: 433
Author: Kiran Lakkaraju; Gita Sukthankar; Rolf T. Wigand (eds.)
ISBN: 9781108611275, 1108611273
Language: English
Year: 2018

Product desciption

Social Interactions In Virtual Worlds An Interdisciplinary Perspective Kiran Lakkaraju Gita Sukthankar Rolf T Wigand Eds by Kiran Lakkaraju; Gita Sukthankar; Rolf T. Wigand (eds.) 9781108611275, 1108611273 instant download after payment.

Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.

Related Products