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Space Time Play Computer Games Architecture And Urbanism The Next Level 1st Edition Friedrich Von Borries

  • SKU: BELL-2531254
Space Time Play Computer Games Architecture And Urbanism The Next Level 1st Edition Friedrich Von Borries
$ 31.00 $ 45.00 (-31%)

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Space Time Play Computer Games Architecture And Urbanism The Next Level 1st Edition Friedrich Von Borries instant download after payment.

Publisher: Birkhäuser Architecture
File Extension: PDF
File size: 11.23 MB
Pages: 496
Author: Friedrich von Borries, Steffen P. Walz, Matthias Böttger, Drew Davidson, Heather Kelley, Julian Kücklich
ISBN: 9783764384142, 376438414X
Language: English
Year: 2007
Edition: 1

Product desciption

Space Time Play Computer Games Architecture And Urbanism The Next Level 1st Edition Friedrich Von Borries by Friedrich Von Borries, Steffen P. Walz, Matthias Böttger, Drew Davidson, Heather Kelley, Julian Kücklich 9783764384142, 376438414X instant download after payment.

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.

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