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Storytelling For New Technologies And Platforms A Writers Guide To Theme Parks Virtual Reality Board Games Virtual Assistants And More Ross Berger

  • SKU: BELL-46171952
Storytelling For New Technologies And Platforms A Writers Guide To Theme Parks Virtual Reality Board Games Virtual Assistants And More Ross Berger
$ 31.00 $ 45.00 (-31%)

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Storytelling For New Technologies And Platforms A Writers Guide To Theme Parks Virtual Reality Board Games Virtual Assistants And More Ross Berger instant download after payment.

Publisher: CRC Press
File Extension: PDF
File size: 4.33 MB
Pages: 157
Author: Ross Berger
ISBN: 9780367693787, 036769378X
Language: English
Year: 2022

Product desciption

Storytelling For New Technologies And Platforms A Writers Guide To Theme Parks Virtual Reality Board Games Virtual Assistants And More Ross Berger by Ross Berger 9780367693787, 036769378X instant download after payment.

Want to know what it’s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game?Wait – those tell stories? And there are jobs for people who write them?Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema.

Storytelling for New Technologies and Platforms: AWriter’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and Moreis a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen ... or off!

Key Features:

  • Expert advice from several industry professionals who have worked for some of the world’s biggest tech and interactive companies.
    • Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments.
      • Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations.
        • Basic storytelling mechanics customized to today’s popular technologies, live experiences, and traditional game platforms.

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