logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

The Computeranimated Film Industry Style And Genre Christopher Holliday

  • SKU: BELL-51973586
The Computeranimated Film Industry Style And Genre Christopher Holliday
$ 31.00 $ 45.00 (-31%)

4.3

98 reviews

The Computeranimated Film Industry Style And Genre Christopher Holliday instant download after payment.

Publisher: Edinburgh University Press
File Extension: PDF
File size: 11.21 MB
Pages: 272
Author: Christopher Holliday
ISBN: 9781474427906, 1474427901
Language: English
Year: 2022

Product desciption

The Computeranimated Film Industry Style And Genre Christopher Holliday by Christopher Holliday 9781474427906, 1474427901 instant download after payment.

Re-frames the computer-animated film as a new genre of contemporary cinema

Widely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different examples, The Computer-Animated Film: Industry, Style and Genre persuasively argues that this body of work constitutes a unique genre of mainstream cinema. Informed by wider technological discourses and the status of animation as an industrial art form, the book not only theorises computer-animated films through their formal properties, but connects elements of film style to animation practice and the computer-animated film’s unique production contexts.


Key Features
  • Provides a wide-ranging focus on a multitude of animation studios, companies, facilities, divisions and subsidiaries in Hollywood and beyond
  • Supported throughout by close textual analysis and clearly marked case studies
  • Expands the critical examination of computer-animated films by combining animation and film theory together with theories of animation practice, industry papers and original studio production memos

Case Studies
  • Shark Tale (2004)
  • Hoodwinked! (2006)
  • Flushed Away (2006)
  • Over the Hedge (2006)
  • The Good Dinosaur (2015)
  • Frozen (2013)
  • Zootopia (2016)
  • Ratatouille (2007)
  • Antz (1998)
  • A Bug’s Life (1998)
  • Wall-E (2008)
  • Toy Story 3 (2010)
  • Toy Story 2 (1999)
  • Cars (2005) / Cars 2 (2011)
  • Happy Feet (2006)
  • Sausage Party (2016)
  • Monsters, Inc. (2001)
  • Rise of the Guardians (2012)
  • Despicable Me 2 (2013) / Minions (2015)
  • Surf’s Up (2007)
  • Bolt (2008)

Related Products