logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

The Creation Of Igiselle Classical Ballet Meets Contemporary Video Games Nora Foster Stovel

  • SKU: BELL-34810550
The Creation Of Igiselle Classical Ballet Meets Contemporary Video Games Nora Foster Stovel
$ 31.00 $ 45.00 (-31%)

4.4

82 reviews

The Creation Of Igiselle Classical Ballet Meets Contemporary Video Games Nora Foster Stovel instant download after payment.

Publisher: The University of Alberta Press
File Extension: PDF
File size: 6.55 MB
Author: Nora Foster Stovel
ISBN: 9781772123814, 9781772124415, 9781772124422, 9781772124439, 1772123811, 1772124419, 1772124427, 1772124435
Language: English
Year: 2019

Product desciption

The Creation Of Igiselle Classical Ballet Meets Contemporary Video Games Nora Foster Stovel by Nora Foster Stovel 9781772123814, 9781772124415, 9781772124422, 9781772124439, 1772123811, 1772124419, 1772124427, 1772124435 instant download after payment.

The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible ”feminine endings.” The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests.
“The field of Game Studies is a relatively new discipline with exciting emergent research. Uniquely, this project focuses on a type of dance narrative design that unfolds the story procedurally, based on players’ choices and the emotional arc of the game experience. Additionally, this is the first game where the narrative of a specific ballet has been used for the base story.” - JoDee Allen, Game and Movement Designer 2018-12-18

Related Products