logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

The Functions Of Roleplaying Games How Participants Create Community Solve Problems And Explore Identity Sarah Lynne Bowman

  • SKU: BELL-1781354
The Functions Of Roleplaying Games How Participants Create Community Solve Problems And Explore Identity Sarah Lynne Bowman
$ 31.00 $ 45.00 (-31%)

4.7

86 reviews

The Functions Of Roleplaying Games How Participants Create Community Solve Problems And Explore Identity Sarah Lynne Bowman instant download after payment.

Publisher: McFarland & Company
File Extension: PDF
File size: 1.05 MB
Pages: 217
Author: Sarah Lynne Bowman
ISBN: 9780786447107, 0786447109
Language: English
Year: 2010

Product desciption

The Functions Of Roleplaying Games How Participants Create Community Solve Problems And Explore Identity Sarah Lynne Bowman by Sarah Lynne Bowman 9780786447107, 0786447109 instant download after payment.

This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.

Related Products